What is this game?
Play as GHOST.EXE inside the fragments of a deleted consciousness. Procedurally laid-out raycast corridors lead to tactical turn battles and scattered memories; deciding whether to scan, attack, or retreat matters as much as finding your way down five layers.
Where the AI fits
The creator explicitly credits Claude with building the project; enemy patrol and line-of-sight logic are authored game systems, not evidence of a live language model.
How to get started
Open the original author page and select Run game, or use its embedded HTML5 player.
Controls and interaction
Follow the on-page first-person movement and combat instructions; explore corridors and choose combat actions.
Before you open the tab
Story contains system-erasure themes and combat; procedural layouts can vary. An end-to-end game session was not performed.
This is an editorial listing, not a gameplay test or an endorsement. Check the publisher’s current instructions and terms before providing data or paying for model usage.
