What is this game?
A friendly ghost is trapped in a maze imagined as a neural-network interior. Explore connected nodes, look for the keys and identify a way out, with 3D scenes giving the route-finding a physical sense of space.
Where the AI fits
The creator details Claude Opus 4.5 writing most of the code, with human direction and asset integration. The neural-network theme is not itself proof of neural inference at runtime.
How to get started
Open the original author page and select Run game, or use its embedded HTML5 player.
Controls and interaction
Open the game and follow its in-game movement and node-navigation instructions.
Before you open the tab
Small jam prototype with untested mobile controls per the maker. An end-to-end game session was not performed.
This is an editorial listing, not a gameplay test or an endorsement. Check the publisher’s current instructions and terms before providing data or paying for model usage.
