What is this game?
A moving tower survives waves by mixing spell types, support modifiers and attribute effects. Choosing a synergy can transform a modest projectile into a screen-clearing loop; a timed survival run grows into a boss and then an optional endless challenge.
Where the AI fits
The author describes making the Godot project alongside Claude Code for iterative programming. Its named build combinations are game rules, not evidence of live text generation.
How to get started
Open the original author page and select Run game, or use its embedded HTML5 player.
Controls and interaction
WASD to move; point with the mouse and click when an upgrade appears.
Before you open the tab
This is labeled early development, and difficulty or balancing may change. An end-to-end game session was not performed.
This is an editorial listing, not a gameplay test or an endorsement. Check the publisher’s current instructions and terms before providing data or paying for model usage.
